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Old Apr 01, 2006, 04:24 PM // 16:24   #1
Lion's Arch Merchant
 
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Default Enhancement to CTRL and ALT keys.

Here I am, in Lion's Arch, for example. I mouse over to the clump of people over there and the names of those who happen to be positioned near my pointer light up, so I can see who they are and target them easily.

I press CTRL and (woot!) every human player in the screen have their name lit up.

I press ALT and (yipee!) every NPC in the screen have their name lit up. I move my mouse toward Alesia so I can target her and add her to my party.

Suddenly, all the players near my pointer get highlighted, the screen is filled with blue names, the game, in an attempt to accomodate all the names together, stacks the names like so, and Alesia's name runs away from under my pointer. I move my mouse again, yet more names light up and Alesia's name scurries off to the other corner and so on. I end up chasing one green name amidst the torrents of the ever-changing sea of blue names. It gets even hairier in tight combat situations where you are trying to target the monk in the mob to beat the divine favor out of him, only to end up targeting one of your teammates.

Here's the fix that I want to see: If I am currently pressing CTRL or ALT keys, please-oh-please disable the pointer-vicinity highlighting so I can just click on that guy I'm interested in targeting, instead of a random guy who is minding his own business over there.

I hope I have been clear and I'm sorry if this has been posted before.

Last edited by Ishmaeel; Apr 01, 2006 at 05:13 PM // 17:13..
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Old Apr 01, 2006, 05:05 PM // 17:05   #2
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This has also bugged me at times. I would enjoy seeing this implemented
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Old Apr 01, 2006, 05:59 PM // 17:59   #3
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/signed

I HATE that. At times, it seems like you have to run up to the NPCs just to reduce the name saturation.
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Old Apr 01, 2006, 06:27 PM // 18:27   #4
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/signed big time...
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Old Apr 01, 2006, 06:59 PM // 18:59   #5
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Besides that I think you're showing an unhealthy interrest in Alesia, I sign this
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Old Apr 01, 2006, 07:05 PM // 19:05   #6
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Definitely /signed. If someone else hadn't brought this up, I was probably going to.
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Old Apr 01, 2006, 09:06 PM // 21:06   #7
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/signed, /signed,/signed
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Old Apr 01, 2006, 09:09 PM // 21:09   #8
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Excellent idea, I agree.

/signed.
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Old Apr 01, 2006, 09:54 PM // 21:54   #9
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Quote:
Originally Posted by Sientir
...name saturation.
You coined an excellent term. Me likey.

Quote:
Originally Posted by Silent Kitty
...unhealthy interrest in Alesia...
What can I say? I have a crush on her. I weep every time something crushes her skull.

Thanks all for the signatures.
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Old Apr 02, 2006, 07:49 AM // 07:49   #10
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That effect is just how the display is programmed. Regardless of what button you're pressing, your mouse reveals any "names" you're pointed it. Changing that isn't the simplest of programming, though a.net has done many useless, tricky interface changes. Don't ask why.
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Old Apr 02, 2006, 07:52 AM // 07:52   #11
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/signed....that has always bugged me...
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Old Apr 02, 2006, 08:23 AM // 08:23   #12
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/signed

Quote:
Originally Posted by Silent Kitty
I think you're showing an unhealthy interrest in Alesia
/also signed
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Old Apr 02, 2006, 09:10 AM // 09:10   #13
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/signed, this is a great idea.
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